texture2D(u_channel0, uv)
Choose Procedural Preset
Select a procedural texture preset synthesized client-side in WebGL. Zero network latency.
🎵 Audio Reactivity (u_channel0)
Connect procedural synth loops, local audio files, or live microphone feeds to generate real-time FFT spectrums (512×2 texture) and u_audio reactive energy bands.
Route Render Buffer
Route the output texture of an active Framebuffer pass into this channel slot for multi-stage processing or persistent feedback loops.
✨ Shader Starter Templates
Select a pre-configured template with interactive mouse controls, real-time audio FFT reactivity, media texture sampling, or multi-pass buffer feedback loops.
Save Shader
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