ShaderShop to Unity Converter

Convert your WebGL/GLSL shaders to Unity HLSL format

GLSL Input (ShaderShop)
precision mediump float; varying vec2 a_pos; uniform float u_time; uniform vec2 u_resolution; uniform vec4 u_mouse; void mainImage( out vec4 c, in vec2 fc ) { vec2 uv = fc / u_resolution; // Create a simple gradient with time animation vec3 color = 0.5 + 0.5 * cos(u_time + uv.xyx + vec3(0, 2, 4)); c = vec4(color, 1.0); } void main(void) { vec2 uv = a_pos; mainImage(gl_FragColor, uv); }
Unity HLSL Output